"They showed this feature and they ended up cutting it later," McGuire said. The camera swings in close alongside fighters and bombers, detailing an almost Star Wars-style trench run on the final objective, turrets blazing away in defiance of the attacking waves of enemy ships. That 21-year-old demo reel, still available on YouTube in various places, shows an assault on a large orbital structure much like the one seen in this week's trailer. "One of the things we were heavily inspired by," McGuire said in an interview with Polygon, "was one of the ideas that they had originally for Homeworld 2 back in - this would have been like 2001." But, to hear Blackbird Interactive's chief creative officer Rory McGuire tell it, it's actually more like Homeworld the way I imagined it. This is Homeworld the way I remember it, with its signature three-dimensional space combat lighting up the darkness on my computer screen. Polygon played the level shown in that video - remotely, mind you, and without the final bits of graphical flourish like ray tracing - but the experience was nonetheless stunning. And what really comes through for me is space.Ī new trailer for Homeworld 3 arrived on Tuesday, showing spacecraft large and small duking it out over the wreckage of massive orbital structures. It's as though the faff of the old games has been tidied away - but not sacrificed - to enable the exciting parts of the formula to come through. ![]() And it's fun.Īnd those two words "it's fun" are crucial to what Homeworld 3 is about. They are not dumb: they won't fly into walls and scenery if you leave them unattended. They will make trench-runs on their own with only a simple instruction - trench-runs! They'll fly through huge engine shafts of colossal wrecks on their own - peekaboo! They'll even use nearby cover automatically while preparing for another attack run. ![]() No fussy controls govern it your cursor shows how ships will interact with a piece of scenery and then they do. I'm over here - no not really, I'm over here! And I've played Homeworld 3 for about an hour and the idea really works. They can handle this big idea of using space wreckage as cover to hide behind, fly through, sneak around - use it like a theatrical set you can play tricks on your opponents with. Computers just couldn't handle it at the time.īut now they can. And actually, to hear Rob Cunningham tell it in our interview below - he who helped dream up Homeworld and co-founded Relic, and now leads Blackbird, the studio making Homeworld 3 - this game is actually what they always wanted Homeworld 2 to be. It's the real-time strategy series you remember and, probably, what you want it to be now. Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban.Homeworld is back: that's Homeworld 3 in a nutshell. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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